GEN AI Tools: Nano Banana Pro, Kling 2.6 & Suno
Made in early 2026, which in AI years feels like decades ago,
this was my first full AI film. I had no workflow at all. I just improvised and followed my instinct.
It started with an old idea of mine for Plusnet: bringing the Google Dino to life, to remind people that playing the Dino game doesn't mean fun. It means internet problems.
First came the main character. He needed to be instantly lovable, in an 80s sports outfit hinting at Plusnet's colours. The biggest fight was against the generic T-rex AI kept giving me. I wanted him to look more… stupid.
I did the same for the girl and built character sheets for both, the closest thing to a workflow in the whole process.
For the location, I locked one prop early to reference again and again: a cactus with a liana stretched across it as the high-jump bar.
Then I channelled my inner Hitchcock and built the film shot by shot, with no storyboard or written plan. Framing exactly what's in your head is the hardest part of AI, so I generated hundreds of images per shot until I had the perfect start and end frames. It was a prompting masterclass. That's when you really learn how much the right words matter.
It's the longest part of the process, but the most important. Get the angle, light and even the acting right in your frames, and 80% of the job is done.
With the right images, Kling almost animated itself. My prompts were super basic.
There were plenty of hallucinations, but oh well, it's part of the process. Luckily, video models today are muuuuch smarter.
Finally, I cut it together, gave it a light grade to keep things consistent, and made a soundtrack in Suno to match the tone. SFX is where I'm not brave enough to venture, so I asked Joe Marsden, a magician of a sound engineer, to create the soundscape.